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Top rated doki doki literature club mods3/22/2023 I didn't have much ideas for her, as my original idea was too dumb and got scrapped, and the idea I was planning was too ambitious, so I just took what Crashpunk suggested - you get a pocket active item that exchanges your weapon for Mom's Knife for one floor, at the cost of damage that increases with each floor. That's about all there is to it, but it worked pretty well.Īfterwards, I polished up the Sayori rendering, and afterwards moved on to Natsuki with the final result looking something like this:Īfterwards I moved on to Tainted Yuri. In short, one "charge" was about 69 points (nice), and each time you got a charge, the total amount of points you get per enemy is decreased. I didn't have a very good idea in my head, but I ended up going with this: local div = math.floor(( or 0) / StatBottle.bottleMaxPerCharge) * 0.8 + 1 The main issue was how I was going to detect what count as a kill and how much it gives you charge. It's an interesting idea - you both are buffed 1.5x, and also sometimes are nerfed, depending on how you play the game. I was brainstorming one night before falling asleep, and came up with a rough idea - you have a stat boost, but it fades over time, and you need to kill enemies to get it back. Next up, I decided to come up with a thing for Sayori. So afterwards I realized I should be putting in more thought in the character designs. (It's still included in the files, just as an unused file!) I couldn't bother improving on an idea that was already implemented in-game, but better, so I decided to scrap the idea. It wasn't a very creative idea, and the way I tried to implement it was inferior to how TJudas did it. The main issue was that this is basically just Tainted Judas. First up on the list was Monika, as I had an interesting idea for her. Guess what this mod didn't do.Īfter taking about a day or so to split the mod into multiple files, I decided to get working on tainted characters. It gets loaded automatically, and you're recommended to require() other parts of your codebase to prevent clutter. Isaac code mods work by having a single a file in the root of the mod. I decided I'd first work on fixing stuff, and oh boy, the existing code. So, I decided to approach them on the offer. The initial message, sent in the Isaac modding Discord. The mod kind of broke, and since the mod had been pretty old, Cyberpunk decided to look for a new programmer to help out with the project. This mod worked well, until Repentance rolled around (which, in short, is a massive Isaac DLC that refactored quite a lot of Isaac). It still is, especially with DDLC+ releasing, but its fanbase has been much quieter since. It wasn't a very big mod, but people enjoyed it since, well, DDLC was really popular back then. It was a project made by a few people, led by Crashpunk, back in March of 2018. So, this all started with the original Isaac Doki Doki Literature Club mod.
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