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Metroid prime 2 walkthrough3/23/2023 ![]() Please be warned - there are spoilers throughout this walkthrough, so only read it as a last resort. Now charge up that Power Beam and let's get down to business. To avoid any confusion this means that the first log name corresponds to the name in the original GameCube NTSC version and the second refers to the GameCube PAL and Metroid Prime Trilogy versions. One final note, each of the Chozo Lore/Pirate Data entry names listed in the walkthrough are presented in this format: NTSC/PAL(and Metroid Prime Trilogy). Please also note that many of the sequences I'll direct you through can be done in different order, so the directions I give are not the absolute only way to go about exploring Tallon IV, they're just one way of many ways to go about it. Leave it on if you're completely clueless as to where to go next and it'll help you keep up a smooth transition through the game. ![]() There's a special hint system included in the game (turn it on or off via the options screen) which will give you hints on where to go after a while. Missiles, Energy Tanks and Power Bombs will be indicated by their number listed in the upgrades section and the area location like this: Missile CR.02 refers to the second missile listed in the Chozo Ruins area. Metroid Prime 2: Echoes Table of Contents Gameplay Walkthrough Contents 1 Sanctuary Temple 1.1 Reactor Core 1.2 Transit Station 1.3 Hive Portal Chamber (Dark side) 1.4 Transit Station (cont.) 1.5 Hive Portal Chamber (cont.) 1.6 Transit Station (cont.) 1.7 Main Research 1.8 Staging Area (Dark Side) 1.9 Main Research (cont. I'll also refer to the upgrades section and bosses section when need be. ![]() Oh, and you might want to take the time to just gawk at the gorgeous surroundings you'll be exploring, there's so much graphical detail packed into this game you might often think this is just a tour of the planet. All Metroid Prime 2: Echoes maps created by Falcon Zero and hosted with permission. But remember, in Hard Mode enemies have twice as much health as they did before and you'll suffer more damage from inflicted wounds - so only take on Hard Mode if you've played through Normal Mode and are ready for a real challenge. Metroid Prime 2: Echoes Walkthrough: 100 Maps Here, you’ll find a map showing every Expansion location, boss location, and hidden area in Metroid Prime 2: Echoes. I'll be detailing the beginning of the game right through to the end while keeping in mind Normal Mode's traits (or Metroid Prime Trilogy's Veteran). :Complete Creature Scans Lisiting (Categorized).Now for the real guts of the walkthrough. :: Power Bomb Screenshots and Area Locations :: Beam Ammo Expansion Screenshots and Area Locations :: Printer Friendly Checklist By Tyler Durden In here you'll find speed guides, lowest % guides, 100% guides, a general walkthrough and specialĬhallenge guides in either ASCII. Need a Guide, Map or Help in Metroid Prime 2? Then I do believe you've come to the right < Metroid Prime 2: Echoes Metroid Prime 2: Echoes Table of Contents Gameplay Walkthrough Contents 1 Torvus Bog 1.1 Main Hydrochamber 1.2 Undertemple (Dark side) 1.3 Undertemple Access 2 Expansions (Torvus Bog) 2.1 Gathering Hall 2.2 Training Chamber 2.3 Torvus Grove 2.4 Great Bridge 3 Expansions (Temple Grounds) 3. Retro Studios, but that doesn't mean to say that they don't love SCU. This site is not affiliated with Nintendo or Metroid, Zero Mission, Metroid Prime, Metroid Prime 2: Echoes, Metroid 2, Super Metroid, Metroid Fusion,Īll other copyrighted materials belong to their respectful owners. Metroid Prime 2 Guides, Maps, Tips and Help :: .uk Metroid : Zero Mission : Metroid Prime : MP2: Echoes : Metroid 2 : Super Metroid : Metroid Fusion : MP: Hunters : MP: Pinballįan Games : Fan Fiction : Fan Art : Credits : Downloads : Forum : SCU Shop : About SCU : Links : Contact Me
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